Raytracer | Computer Graphics

During my studies in winter term 2011/2012 I attended the course computer graphics at Saarland University. It provided much theoretical knowledge about rendering, especially for raytracing. Aside every student had to consolidate his knowledge by implementing essential parts of a raytracer in C++. Finally there was a rendering competition. The main task was to implement certain features, such as procedural shading or photon mapping. Additionally one had to design a 3D scene and a corresponding website emphasizing these features. You can see my final rendering below.

Computer Graphics Scene

Computer Graphics Scene

You can find some more submissions on the lecture page.

Bookmark the permalink.

Leave a Reply

Your email address will not be published.

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.

This site uses Akismet to reduce spam. Learn how your comment data is processed.